·  The game is already playable  ·  $POKÉWARSon Solana  ·  Real-time monster arena  ·  Drag · Deploy · Destroy  ·  No roadmap, just the game   ·  The game is already playable  ·  $POKÉWARSon Solana  ·  Real-time monster arena  ·  Drag · Deploy · Destroy  ·  No roadmap, just the game  
$POKÉWARS · Solana · Playable now

Clash Wars,
but the cards are
Pokémon.

Drag, deploy, destroy. A real-time monster arena — playable right now.We didn't ship a roadmap — we shipped the game.

● No signup● No wallet needed● Free to play
PokéWars mascot
💧 Live elixir battles
PokéWars live battle arena
Contract Address● LIVE
TBA

⚠ Always verify the CA on official channels. Beware of fake tokens impersonating $POKÉWARS.

Live

Live from the arena

Real trainers, real battles, right now. Not a roadmap — a running game.

Live battle · happening now

Watch full screen →

Battles played
Trainers
Calls this week

How it works

A 3-minute real-time duel. Two lanes, a river, two bridges. Outplay, out-deploy, win.

01

Build your deck

Pick 8 monster cards. Each Pokémon is a Clash-Wars-style unit — tank, ranged, swarm, splash.

Build your deck
02

Drag & deploy

Elixir refills in real time. Drag a card onto your half — units auto-march across the bridge and fight.

Drag & deploy
03

Crush their towers

Type advantage decides duels. Take the King Tower in 3 minutes. Win → trophies, gold, chests, new cards.

Crush their towers

It's real. It's playable.

Lobby, deck builder, collection with rarity tiers, chest unlocks — all live in your browser today.

Game lobby + arenas
Game lobby + arenas
Deck builder + collection
Deck builder + collection
Chests · rarity unlocks
Chests · rarity unlocks
Live 3-min battles
Live 3-min battles

Three ways to play

From a free casual match to running your own tournament.

Casual player
  1. 1Open the game
  2. 2Pick avatar + name
  3. 3Battle vs AI
  4. 4Earn gold + chests
  5. 5Climb arenas — no wallet needed
Holder
  1. 1Connect wallet (free signature)
  2. 2Balance → tier assigned
  3. 3Profile syncs cross-device
  4. 4Tier perks unlock
  5. 5Enter tournaments, earn rewards
Organizer
  1. 1Gold+ tier creates a tournament
  2. 2Set entry + bracket size
  3. 3Share via @pokeroyale_bot
  4. 4Pool escrows → bracket runs
  5. 5Winners split the pool

$POKÉWARS — hold to rule

Free to play, always. Hold $POKÉWARS to unlock tiers, fee discounts, tournament entry, and weekly reward pools — funded by trading and in-game fees, not unlimited minting.

BronzePlay, earn, climb to Arena 3
Silver+10% fee off · better chest odds
Gold+25% off · tournament access
Diamond+50% off · weekly reward pool
WhaleAll perks · leaderboard boost
Fair launch
100% on Pump.fun
Graduation
85 SOL curve → Raydium
Economy
Burn-heavy, fee-funded

An economy built not to collapse

Rewards are redistribution from a fee-funded pool — never unlimited minting. Net flow is deflationary by design.

🚰 Sinks (token removed)
  • Tournament entry (% burn)
  • Premium chest (% burn)
  • Cosmetic purchases
  • Buyback & burn
  • Deck-slot unlocks
💧 Faucets (redistributed)
  • +Leaderboard rewards
  • +Tournament pools (redistributed)
  • +Quest / referral (capped)
Revenue allocation
40%
Development & ops
25%
Reward pool
20%
Buyback & burn
10%
Marketing
5%
Reserve
Premium chests & cosmetics
SOL or $POKÉWARS (discounted)
Tournament rake
small % of each prize pool
Sponsored tournaments
partner communities pay to run brackets
Creator + AMM fees
passive, scales with volume

The player journey

From a single clip to a loyal daily competitor.

  1. 1

    Discover via clip / friend / Telegram

  2. 2

    Play 1 match instantly — no signup

  3. 3

    Win → dopamine + chest reward → hooked

  4. 4

    Hit a tier wall (Gold arena)

  5. 5

    Buy $POKÉWARS / connect wallet

  6. 6

    Holder: perks + fee discounts unlock

  7. 7

    Enter tournament → win pool

  8. 8

    Weekly reward → reason to keep holding

  9. 9

    Loyal: daily play, invites, competes

Under the hood

Fast, free gameplay off-chain. $POKÉWARS on-chain only where value is real.

ClientVite + TypeScript + Canvas 2D engine
SpritesPokéAPI animated, hotlinked by dex id
WalletSolana Wallet Adapter (Phantom/Solflare/Backpack)
Token$POKÉWARS — standard SPL via Pump.fun
Tier readread-only RPC balance query
Backendmanaged Postgres — profiles, leaderboard, anti-sybil
Anti-cheatdeterministic seeded match replays, server-verified

The roadmap

The game already ships. Everything after is depth.

Phase 1 — Launch
Weeks 1–2
  • Game live (done)
  • $POKÉWARS fair launch
  • Wallet connect + tier read
  • @pokeroyale_bot alerts
Phase 2 — Compete
Month 1–2
  • Tournaments (buy-in → pool)
  • Leaderboards
  • Weekly reward settlement
  • Buyback & burn live
Phase 3 — Scale
Month 3–5
  • Real-time PvP
  • Spell cards + 50+ roster
  • Card levels / upgrades
  • Seasons + battle pass
Phase 4 — Ecosystem
Month 6–12
  • Clans + clan wars
  • Sponsored tournaments
  • Creator leagues
  • Mobile PWA

Why it lasts

Most coins die when hype fades. This one has a product to come back to.

First mover

First Pump.fun launch shipping a genuinely fun, playable arena game on day one.

Real product

Retention from gameplay, not hype. People return to PLAY — sustaining volume.

Network effects

Tournaments, leaderboards & clans get better with more players. Inherently social.

Switching costs

Collection, trophies & tier are sunk-cost anchors that keep players in.

Economic design

Sink-heavy, fee-funded economy outlives the P2E coins that inflate and collapse.

Brand & nostalgia

Monster-card nostalgia + crisp arena loop = a hook that markets itself in clips.

Stop reading. Go play.

We didn't ship a roadmap. We shipped the game. Play it ↓

⚔️ Enter the arena — free