PokéWars Docs

Everything about the game, the $POKÉWARS token, the economy, and what's next.

Overview

PokéWars is a real-time card arena game where every card is a Pokémon — a Clash-Wars-style battler you can play right now in your browser. It launches as $POKÉWARS, a utility token on Solana via Pump.fun.

Most launches ship a roadmap. PokéWars ships the game. The token adds tiers, tournaments, and rewards on top of a product that already works.

FieldValue
NamePokéWars
Ticker$POKÉWARS
ChainSolana
LaunchPump.fun (100% fair launch)
CategoryReal-time arena game · GameFi
Domainpokewars.xyz

How It Works

3-minute real-time duels on a 2-lane arena split by a river. Each player has a deck of 8 Pokémon cards. Elixir refills over time; you drag a card onto your half to deploy a unit. Units auto-march across the bridge and attack. Destroy the enemy King Tower (or hold the most crowns at time) to win.

Match flow

  1. 1Pick a deck of 8 cards
  2. 2Enter the arena — elixir starts filling (1 per 2.8s)
  3. 3Drag a card onto your half — unit spawns, costs elixir
  4. 4Unit auto-paths via the bridge, targets nearest enemy or tower
  5. 5Type advantage applies (Fire > Grass, etc.) → damage resolves
  6. 6Tower falls → crown scored. Double elixir in the final 60s.
  7. 7Win (King down / most crowns) → trophies + gold + XP + chest

Why Pokémon sprites

  • Cards render real animated 2D sprites from PokéAPI, hotlinked by national-dex id — zero asset files, instant load.
  • Each Pokémon maps to a Clash-Wars-style role: tank, dps, swarm, ranged, splash, support.
  • The type chart (18×18) folds into a 3-value damage multiplier.
Design rule: the chain touches money, not gameplay. Battles, gold, trophies, and chests stay off-chain (fast + free). $POKÉWARS governs real value — tiers, tournament buy-ins, reward settlement.

Ways to Play

Casual player (no wallet)

  1. 1Open the game
  2. 2Pick avatar + name
  3. 3Battle vs AI
  4. 4Earn gold + chests
  5. 5Climb arenas — zero friction

Holder (connected wallet)

  1. 1Connect wallet (free signature, no gas)
  2. 2Balance → tier assigned
  3. 3Profile syncs cross-device
  4. 4Tier perks unlock
  5. 5Enter tournaments, earn weekly rewards

Tournament organizer

  1. 1Gold+ tier creates a tournament
  2. 2Set entry + bracket size
  3. 3Share via @pokeroyale_bot
  4. 4Pool escrows → bracket runs
  5. 5Winners split the pool (minus rake)

$POKÉWARS Token

$POKÉWARS is utility-first. Free to play always; hold to unlock tiers, fee discounts, tournament entry, and weekly reward-pool eligibility.

TierPerks
🥉 Bronze (free)Play, earn, climb to Arena 3
🥈 Silver+10% fee discount · better chest odds · all arenas
🥇 Gold+25% discount · tournament access · create tournaments
💎 Diamond+50% discount · weekly reward pool · rare cosmetics
👑 WhaleAll perks · leaderboard boost weighting
Tier thresholds are expressed as a % of circulating supply and re-pegged to live price after graduation, so they stay meaningful as market cap moves.

Economy & Tokenomics

Total supply 1,000,000,000 $POKÉWARS. 0% team/presale — fully fair via Pump.fun. Graduation at ~85 SOL of bonding-curve liquidity → migrates to a Raydium/PumpSwap AMM.

Sinks vs faucets

Rewards are redistribution from a fee-funded pool, never unlimited mint. Net flow is deflationary by design.

  • Sinks: tournament entry (% burn), premium chests (% burn), cosmetics, buyback & burn, deck-slot unlocks.
  • Faucets: leaderboard rewards, tournament pools (redistributed), capped quest/referral.

Revenue allocation

AllocationShare
Development & operations40%
Reward pool25%
Buyback & burn20%
Marketing & community10%
Reserve5%

Tech Architecture

  • Client: Vite + TypeScript + Canvas 2D real-time engine.
  • Sprites: PokéAPI animated, hotlinked by dex id.
  • Wallet: Solana Wallet Adapter (Phantom / Solflare / Backpack).
  • Token: $POKÉWARS — standard SPL via Pump.fun.
  • Tier read: read-only RPC balance query (no program).
  • Backend: managed Postgres — per-wallet profiles, leaderboard, anti-sybil.

Anti-cheat

Battles are deterministic and seeded — the server can replay and verify the match log before awarding rewards. Results are submitted with a signed payload; rate limits and sanity bounds reject impossible runs.

Roadmap

Phase 1 — Launch (Weeks 1–2)

  • Game live (done)
  • $POKÉWARS fair launch
  • Wallet connect + tier read
  • @pokeroyale_bot alerts

Phase 2 — Compete (Month 1–2)

  • Tournaments (buy-in → pool)
  • Leaderboards
  • Weekly reward settlement
  • Buyback & burn live

Phase 3 — Scale (Month 3–5)

  • Real-time PvP
  • Spell cards + 50+ roster
  • Card levels / upgrades
  • Seasons + battle pass

Phase 4 — Ecosystem (Month 6–12)

  • Clans + clan wars
  • Sponsored tournaments
  • Creator leagues
  • Mobile PWA

Competitive Edge & Risks

Moat

  • First mover: first Pump.fun launch shipping a playable arena game on day one.
  • Real product: retention from gameplay, not hype.
  • Network effects: tournaments, leaderboards & clans scale with players.
  • Switching costs: collection, trophies & tier anchor players.
  • Economic design: sink-heavy, fee-funded — outlives inflationary P2E.
  • Brand: monster-card nostalgia markets itself in clips.

Honest risks

IP / trademark: monster sprites and the 'Poké' naming sit near established franchise IP. Mitigation path: position as a fan/parody arena and, if scaling commercially, swap to original generic monsters — the engine is sprite-agnostic and supports this without a rewrite.

Ready to drop a Pokémon on the lane?

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